- Edited
I often see visual experiments with computational shaders (or other methods) done in Unity such as these: https://twitter.com/psychobiotik/status/1144917665477062656 https://twitter.com/ziyangwen/status/1223209856124870657 https://twitter.com/andyduboc/status/1144994197621153792
This effect is often referred to as reaction diffusion, and here is a tutorial of how it works, using Photoshop:
It's a recursive operation so each iteration needs to be based on the result of the previous iteration. I am probably jumping way ahead of my knowledge considering I'm just a beginner, but I was wondering if this is feasible to do in Godot, and how would people approach it.