Hello, people.
I went to test the version of Godot 3.2 and I haved a problem. Running my projects from version 3.1.2 or a new one in opengl 3 the video driver breaks, and then works again but the program does not run is stuck (the announcement of the drive compartment appears in the lower right corner of the screen), however if I opening or creating a new project that uses opengl 2 works normally. I did not understand the reason for the error since I have Opengl 3 installed and used it normally in version 3.1.2 of Godot.
Operating system: Windows 7
Graphics: AMD Radeon HD 5450
I'm new here on the forum, so if I posted in the wrong place or if the formatting was not in agreement please forgive me.