Hi all,
I'm pretty much finished with my game and am really happy with it. It's fun to play and looks great (almost perfect except for this bug!). For some reason, when my RigidBody2Ds are moving quickly, there is a stuttering problem, maybe every .5 to 1 second. When I look at the monitor, the fps hovers around 112, and process is around .001s at the highest, and physics_process is around .002s at the highest. So I really can't figure out why there is a stutter. The stutter happens even when I am not applying any forces or doing anything to a RigidBody2D, but it just has momentum and so Godot should be updating its position. Any ideas about what to look into would be greatly appreciated!
Josh