Hi guys,
I am learning Godot and thanks for this amazing software! I was asking myself a simple question : why is the Y axis used as up vector in Godot?
Since I come from the Blender world and other softwares (Rhinoceros, UE4), it's kind of confusing when it comes to programming movement and rotations.
I saw that 3d softwares don't use the same conventions for world coordinates and vector naming but why is that?
Thanks