justinbarrett I assume frustum culling is built into the engine, but I couldn't find anything on it...can some just give me some quick info on it, or give me a link to the docs where it is covered?
Ace_Dragon Godot has frustum culling for 3D like everyone else. What it does not have yet is Occlusion culling, which concerns hiding objects that are otherwise inside the frustum.
justinbarrett Yeah I know it still doesn't have that...shouldn't be too hard to come up with some solution for it...I'm just trying to figure out all the ins and outs and tinkering before I start a big project. but thanks ace.