i don't know if anyone here tried to run Godot (any version) on a tiled window manager like AwesomeWM
on window-based window manager (like Mate, Gnome, WindowMaker, Fluxbox, PekWM, etc.) we can have a popped-up window showing the project preview, but when we run it in a tile-based window manager (like AwesomeWM, and perahaps on others like RatPoison and etc.), the canvas proportion gets totally different from the expected, or from what it usually appears on window-based window managers
(another issue: i'm also not sure if builds in fullscreen really gets fullscreen on AwesomeWM, i didn't try it enough)
(i humbly think this issue on AwesomeWM is relevant because this window manager is indeed a productivity booster imho)