Supposedly in Godot 4.0
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">There are many issues with Bullet that are difficult to solve, and also PhysX came out as open source, so i guess will need to reevaluate everything.</p>— Juan Linietsky (@reduzio) January 13, 2019</blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
PhysX GPU based has been sort of dead for quite a while as its implementation would require Nvidia only machines.
Godot has a plugable physics system just doesn't have a plugin for havoc but unlikely due to its PayIn/ Proprietary nature.
With the above like Juan Linietsky says "There are many issues with Bullet that are difficult to solve"
So CPU based PhysX is looking likely Godot mainstream.