- Edited
Just wondering how Physx is coming on with the next version?
There is a c# wrapper that is almost complete. https://github.com/stilldesign/PhysX.Net
Please don't create a subset like unity have and make it complete :) Especially PhysX PxVehicle the above typically seems complete apart from PxVehicleDriveTank which is of personal interest. Ce La Vie and all that :)
Just as feedback currently a Unity noob but Godot 4.0 with Vulcan and PhysX is of much interest.