I have so many ideas for games, but I'm not sure where to begin, what is best way to learn Godot, I tend to be very political but, I realize that is not always welcome, so I will keep my political, and religious views to myself here . . If I do something wrong please let me know, since I don't fully understand what Godot is, or what it strives to be, I'm watching a stream about on ' Godot engine ' youtube, and it's very nice, but it's not very beginner, it's from a conference . .
Please help, I would like to make free games, and make people happy, if it's possible . .
ps. I see Godot engine, and games look Very nice, I really like it, but one feature that would really make it better for me, to make graphics super-nice, is some form of simple Anti-aliasing, since many of the games look very ' polygon ' - ish, I mean in 3D, I think either 1xAA, or 2xAA could be a nice feature, to enhance graphics, to point of looking better, than Nintendo, and having all the nice looks, one could ever want . .
Again, I am very sorry if I become too political, I just want to have fun, and relax . . I like the atmosphere of Godot conference, and would like to attend . .
I've made a werewolf in 3D, but it's not very good . . And, I have some tutorials on how to make a base mesh in Blender, and make anything, very easily, on youtube . . I like how Godot uses Principled shader, since I'm very bad at materials, and textures, but I really understand the sliders, in Blender, I can make something look ' metal ', and perhaps red, or blue metal, so easy . . I have used Blender for over 2 years, I think, going from 3DS Max back in 2004, where I stopped doing 3D, lost interest . .
I would like to learn Godot, what tutorial do you recommend for making a isometric view 3D game . . I know there are many tutorials, but I would like to learn best methods, so I don't learn to write bad code, and I really like ' visual coding ', where you put in boxes, and connect them, not so good with coding, can I learn Godot . .
Again, sorry if I said something wrong, not my intention . .