Hi guys.
My game spawns a set amount of players (currently 10) which all move by themselves. If they collide against walls they change direction, if they fall from too high they die and so forth(Think Lemmings). All of this is working fine.
The problem I have is setting up Area2D for finishing conditions. If one player enters Area2D the scene changes to the next level as it should. But I want the condition to be met only if a minimum amount of players has entered Area2D. For example : lvl 1 - minimum saved players 3 of 10.
Any help or guideline will be appreciated.
Im still new with Godot and GDScript in general. I have been playing around with Godot for the past 3 months and have achieved so much more than I ever did in unity over the past 4 years.