Hi,
I'm using Godot to develop a retro pixel art game with a limited palette.
In color selector windows, I can use the [+] button to add the current color to some kind of palette.
That seems to be used by all scenes, so I guess I can populate it in one place with all the colors I want to make available.
Here's the weird thing, the problem: As I add those colors, no file in my project changes (git does not pick any changes in the code base).
Where are those color presets stored?
I would expect them to be saved in project.godot, but no changes are detected in it.