Hi,
I am wondering how best to implement a settings screen. From what I have read there are two options
1. Have a separate scene and call change_scene
2. Implement it using a Control node in the game scene and pause the current play
I am hoping to call this from my main menu and from within the game scene. As I understand things 1) would cause the game scene to be unloaded, and 2) would mean I had to duplicate the UI in two different scenes.
Am I missing something?
Chris