I want to fade in a login dialog box as soon as the game is loaded and displaying.
However, connecting the ready() or tree_entered() event, the event fires while the screen is loading, so the dialog box gets put on the screen instantly, with no fading.
I could try fading for a longer time period, but this won't work on devices that load the title screen slower or faster.
How can I begin the Fade Tween, when everything is loaded and the default scene has begun to display?
Hope there is a solution to this problem.
Steve