miketromba Hello, I'm looking for some advice on a system I designed for binary serialization. You can view it on this Google doc: https://docs.google.com/document/d/1ZHFVHE1eDa4LsZRSrUfa9arzYktNVX0aQsZfTuS7ZK4/edit?usp=sharing I'm wondering if this is this a good approach... If you feel capable of implementing something like this, I would happily turn this into a paid job. Send me a message!
miketromba Thanks, removed paid tag! @Megalomaniak Do you know any networking experts around here ? ;)
Megalomaniak Not in particular, no. But then I don't necessarily keep a list of users and their potential specializations. edit: there is however a binary serialization API to use in godot(you've likely seen it already, but worth linking here, too): https://docs.godotengine.org/en/3.1/tutorials/misc/binary_serialization_api.html
tilican Take a look at this example : https://github.com/gd-com/examples on client side ! :) There is some example to create your own packet