hello to all my brothers godoters,

i would like to develop a multiplayer game with an authoritative online server that will simulate and control the actions of customers, I found the headless version of godot but there is no guide on its use, i do not even know where started.

With javascript and phaser for example i developed a game in front and then i simply changed the mode to Headless and hop! i host on node.js.

I would like to know how do this with my favorite engine Godot. could someone help me with step by step tutorial?

I was unable to find much information on headless Godot servers/builds. I’ve not really done much networking code myself, so I’m not really sure how helpful it will be, but here are some links that could be helpful:

All of the links above are to various Godot Reddit posts. I’m not sure why, but most of the results from Google searches on headless Godot server builds were on Reddit.

I think the headless Godot builds/exports work just like a normal Godot export, but without the audio importer, texture importer, and game window. Theoretically, the server code could be implemented using a normal Godot instance, and once it is working it could then exported for the headless build. I do not know if this is how it works in practice though.

(Side note: Welcome to the forums!)

3 years later