Hi everyone.
As you know, to play a multiplayer game you need to see your character and other players' characters.
Well, I found the godot's doc about high level multiplayer but I understood nothing as my server and my client are two separated projects.
So, I wanted to ask : How could I create a player list in the server, and everytime someone connects, a player is added on the list and every client connected refreshes its list and a new scene is instanced in every client ?
I tried to use a PoolByteArray for the server's list but I don't know how to make a function for every byte in the pool, instance a scene.