So I've been messing around with Godot for a little and I am working on a game. I am making textures and putting them on rectangle meshes, and at first this worked out fine. But as I started adding lighting I started to notice more and more artifacts popping up. They look fine without light but once lit with a directional or omnilight they tend to not do so well.
As well as this a texture's outline just disappears for no reason if you turn a specific way.
I'm thinking it has to do something with my alpha values, but I'm not quite sure. Here's some of the settings I have:
That's for the object in question
And here's for the light in question.
Anything helps! Thanks!