In the screenshot, you can see the scene in the editor, and the scene running, side by side. I have magnification scaling set on my PC, but as you can see, Godot correctly ignores this and displays itself un-scaled. However, clicking play on the scene opens it up with OS scaling applied.

What do I need to do to make the scene or project ignore the magnification in the same way Godot itself does? Is there a setting somewhere or a method to call?