how can we "clean" our "Project List" project, like we never ever used Godot, after creating lots of projects? it is very needed because that list gets painfully chaotic when we have more than a half dozen there...

this issue looks quite similar to Unity Hub, that we need to constantly run a bash script externally for keeping that clean - so how can we do the same on Godot?

If there is a way to clean up the project list, or anything similar really, I would love to know! I have dozens of Godot projects, which makes the project list a tad unwieldy for me. You can remove individual projects from the project list by hitting the "Remove" button, which can help. The project list/manager is getting some UI improvements in Godot 3.2 to make project management a little easier.

Anymore I just use the "Import" button and navigate to the project I want to use and/or mark the project as a favorite while I'm working on it. This works for me most of the time, it just takes a few more extra steps to get to the Godot projects.

I'm on my laptop which is rather old, but I'm just downloading godot to check the project manager, should be capable enough for that. But IIRC you should be able to remove projects from the list one by one, by right clicking on the item in the list and removing it.

edit: on the side theres a button to remove a project, thats what it was.

I do agree that a system for selecting multiple projects via option/tick boxes and then removing or editing a limited subset of the common project settings would be nice though.

Probably worth making a feature request for it, but I'd have to take some time making up some example images and properly thinking through how the UI &UX should work first.

edit 2: Ah, @TwistedTwigleg s post already links to a screenshot of the updated design for 3.2. Looks like a good start.

You can click the first project in the list, scroll down to the last project then Shift + click it to select all projects. Once all projects are selected, click Remove and confirm the operation.

Had not noticed that shift select was supported. Good to know.