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  • Should I use tile sets for my 2D game or a "complete" image made with Photoshop?

Hi all

I am a complete noob in the game design world and to this forum , so I am hoping I can get some help to point me in the right direction and get me started.

The game I would like to design will be a fairly simple one (I think) Basically the aim of the game is to plant crops and harvest them to sell once they have grown. There will be some other aspects of the game also, possibly to purchase new land in the game to expand the growing area, placeable objects etc.

I am currently thinking of a 2D aerial type view looking down on the scene. As the game will be confined into smallish plots or fields, would It be best to make the background for the game as a whole in Photoshop?

If any further information is needed please let me know.

Thank you

tilesets is the way to go as it will give a lot of flexibility - they are the lego bricks of 2d (map) design. Basically you can reuse the individual tiles to lay out any number of different maps. with just large picture, you need to recreate them fully for each and every kind of map you want, which quickly becomes tedious.

Hi Hari

Thanks for your comment. That was my initial thoughts on the subject, however, as there wont be a large number of maps, (probably only a few) and the maps wouldn't be very big, I was thinking I would be able to have greater detail like better shadowing to create more depth in the map etc. This is my dilemma lol

As I am so new at this, I am unsure of the pros and cons of both. I have watched a lot of tutorials etc however my inexperience renders it difficult to get started as I am pretty much just learning along the way.

@Lebowski said: Hi Hari

Thanks for your comment. That was my initial thoughts on the subject, however, as there wont be a large number of maps, (probably only a few) and the maps wouldn't be very big, I was thinking I would be able to have greater detail like better shadowing to create more depth in the map etc. This is my dilemma lol

As I am so new at this, I am unsure of the pros and cons of both. I have watched a lot of tutorials etc however my inexperience renders it difficult to get started as I am pretty much just learning along the way.

You can still use tilesets since you may be using lot of similar elements on your different maps. You can import a large unified map as a tile set into Godot TileMap's Tile Set property. Godot will break them into individual tiles based on the pixel width and height you specify. Then you can "paint" the map using the tiles. It's actually quite simple Take a look at the documentation: https://docs.godotengine.org/en/3.1/tutorials/2d/using_tilemaps.html

11 days later