Hi,
Is there a way to tell a Godot scene not to import a texture image into .import folder, but instead work with the original image file, without processing it, just stay linked to the original file, if a change is been done to the original file, it will show in the scene but without any importing, is that possible?
The default is that Godot is importing the image file, and it as long as it is in the .import folder, you can use it in your project, even if you delete the original one. in some cases it is good, as Godot is doing all kind of useful processes but in some cases, I don't want that. Is there a way to stay linked to the original file?