Hey all!
We're (just two of us, me n' @francesca) working on a simple 2d game. We're pretty new to Godot and so this is going to be a learning process so I thought it'd be a good idea to post progress here. My hope is that if there are more experienced Godot devs following along, you'll chime in if our implementations are "strange", "unusual", or could generally be accomplished in a better way.
The premise of the game is based on the Studio Ghibli film "Kiki's Delivery Service". You are a witch flying through a side-scrolling land and you have to drop packages of varying size and weight onto drop zones as they appear on screen.