DanielKotzer Hi, I have relatively good quality texture maps, but when I import them into Godot, and use them in a material, they look very low quality, much less then their original quality, how do I determine the quality of a texture in Godot?
Megalomaniak Textures likely get compressed in gpu optimized formats, great for saving gpu memory, but tends to look rather bad. https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/import_process.html
DanielKotzer Thank you, was very helpful. Basically the Mmipmaps option had to be unchecked, and filter should be checked this gave me the best result, the rest of the options didn't make a noticeable change as far as I noticed.
Calinou There are some ways to optimize VRAM compression if it gets too aggressive with your textures. One way is to add some noise selectively to your source texture to trick the compression algorithm into not compressing areas that look bad when they're compressed.