For me it depends.
When I am working on short personal projects for fun, I don’t worry too much about adhering to a standard as long as I understand what is going on. For almost every other project, I try to follow my a standard (generally my personal standard) as much as possible without being overly strict/draconian about it.
For code, I generally don’t worry too much about style and standards when I’m writing code initially. I try to get it working before worrying about the style. Once the code is working I generally will go back and refactor the code, clean it up, and rename everything so it is consistent.
Especially if it is not a personal project, I do my best to give the entire thing a refactoring/renaming pass to make it consistent with the project standard and/or style.
If I am starting the project and/or setting the style, I generally use Function_Name_Here for functions, and variable_name_here for variables across all of the programming languages I work in.
Likewise, I try to name the scenes/nodes/resources with a consistent style as well, generally Node_Name_Here In Godot due to nodes using capitalized names by default.
Using the same style everywhere works for me and I have found it makes it easier for me to adhere and stay consistent in all the projects. That said, I have not always held this opinion and before I used to adhere to whatever the official/most-popular style guild for the language was. Even now I will occasionally make exceptions depending on the scenario.
Ultimately, I think the most important part is finding what works best for you and trying to adhere to it as much as possible without driving yourself crazy. :smile: