I made a short video update on Wastework and a few other Godot projects I am working on:
I wasn't sure where to post this as it's primarily for another game but it explains why Wastework is on hold and where I'm at with Godot, and the progress I've made since I switched from Adventure Game Studio.
In summary, Wastework didn't have enough going on in it to justify the amount of time I was putting in, and a lot of the mechanics weren't something I saw myself using in future projects. I'm not outright cancelling it, but like, let's be real, it will be a time before I go back to this...
Thanks for your time and support so far!