I'm trying to translate box2d tutorial to gdscript
Am I doing it right or not? (box2d then a gdscript):
b2Vec2 currentRightNormal = m_body->GetWorldVector( b2Vec2(1,0) );
var angle = deg2rad(rotation_degrees + 90)
var currentRightNormal = Vector2(cos(angle)*1, sin(angle)*1)
m_body->ApplyLinearImpulse( impulse, m_body->GetWorldCenter() );
apply_impulse(Vector2(0,0), impulse)
b2Vec2 currentForwardNormal = m_body->GetWorldVector( b2Vec2(0,1) );
var angle = deg2rad(rotation_degrees)
var currentForwardNormal = Vector2(cos(angle)*1, sin(angle)*1)