Anderoo99 Hi, I made a tilemap which I want to use in creating my Game. The big problem is that I cannot get autotile to work Ive attached the tilemap, tiles and bitmaps and what kind of result I want to this post. Can someone help me to get this to work.
acklavidian I had trouble getting this to work. I had to use a specific template and use 3x3 simplified.
acklavidian Perhaps these will help: https://github.com/GDquest/Godot-engine-tutorial-demos/tree/master/2018/tools/autotile-templates/assets
acklavidian ...also you might need to invert your bitmap so that you've marked solid areas rather than empty areas or vise versa. Can remember which you're supposed to draw on.
Anderoo99 @acklavidian said: Here is a video that may help as well: Thanks @acklavidian, I will try it out and provide an update ASAP??
Anderoo99 Update: Hey, I was able to fix the problem with the help of this article I found http://kidscancode.org/godot_recipes/2d/autotile_intro/ The mistake that I made was, I actually created single tiles and then added bitmap. Seems like autotile don't work like that??. Thanks @acklavidian for your response.
umseeker Or you could use Tilesetter. It is rad and customisable and pretty handy if you're pressed on time. https://tilesetter.org/, By the way it's all in the bitmasks there, and the same bitmask you made for one tileset could be copy-pasted on another. So there you have it. Awesome autotiles in no time at all. BTW did I tell that it has a direct export option for Godot [ It's premium though :( ]