Greetings!
My name is Jean Marciniak, newbie developer, and huge fan of the old 90's TV Series 'Exosquad'. Since I first saw the show I dreamt of making an Exosquad game. Its been whirling in my mind for over two decades, I've started dozens of times transplanting the design that's in my mind to paper, but the moment I hit the programming aspect it shuts me down immediately. To fight this I took a programming course last year where I learned the basics of programming, variables, arrays, IF statements, while loops, etc. and it helped ALOT! (So thankful for community college where the class sizes are small and the professors are more dedicated and caring than Universities.). The language we worked with was Java in the IDE Greenfoot, hands up if you used that IDE before. Im reintroducing myself to Java since its been almost a year, most of it I recognize and understand, however I have writers block and need your help LOL.
Im watching a Godot tutorial video to get used to the IDE and scripting language.
ABOUT The Game:
- OPEN SOURCE. Totally Free to download and play when done.
- Top Down 2D Space Strategy Game
- Hex Based
- Command one fleet, that can be split into multiple fleets the user can control
- Special Physics: Planets move around the map based on their revolutionary cycle
Check out the UI I attached with this post
The first thing I did is create a new project, add in image assets, and create a background. I did my first work on the project by adding in the background (Screenshot attached). Next up I want to add in a HEX based field and start working in the physics engine of having the planets move, how would you recommend I go about this?

Lastly a BIG SHOUT OUT to the devs who made and continuously work on this engine / IDE, you guys are amazing! Im going to contribute to your fund.
Also thank you to you for helping me with this project.