Hi. As soon as I added an environment map to my scene, these strange reflections appeared:

There is nothing in the hdri that looks like these weird fireflies/ripples/spots.
The material is 100% rough and nonmetallic.
The only thing that seems to affect the reflection in any way is the 'radiance size' in the environment settings.
Screen space reflections are also turned off.
Can someone tell me what is going on?
It looks like a bug, though I'm too new to Godot to say that with any confidence.