pravin-kumar Hello people, Since physics has been open sourced, can we expect a physx integration with godot that does not break the existing code base?
Megalomaniak Possibly, should anyone ever choose to write and contribute the integration. We got Bullet because a developer appeared who was going to do it for themselves anyways. That's how this typically goes in open source projects.
pravin-kumar Happy to hear that there is a possibility for physx integration for godot in future :+1:
TwistedTwigleg Looking at Nvidia’s page for Flex, it appears that only Windows and Linux are currently supported.