Hi,
i have a problem with masks in my project, that I'm exporting in Html5(WebGL(GLES2)). I'm making a slot machine which needs to have hidden reels behind a mask. For the mask I use Light2D Mode: Mix (it's enabled). My sprites have a material: Blend mode:Mix, Light mode: Light only, Particles animation: off, Render priority:0, Next pass: [empty]. This works perfectly in desktop browser, but doesn't in mobile browsers. Sprites are not visible, but if i use mode: Mask(Light2D) they are visible, but sprites don't appear smoothly, when they enter the mask area.