• Resources
  • Free Music For Your Games From New Artist

Hey all! I just wanted to share a nice music resource for all of you. Devynn from Echo Blue Music is an accomplished musician of over 30 years experience. I've encouraged my good friend to start making tracks for my fellow game developers. Please check out his work here:

https://www.echobluemusic.com/

All of the tracks are free to download and use in your creations. They just require a simple attribution that can go into your README or credits page. Devynn is open to contracting out for your projects too. Please don't hesitate to contact him with your requests. We'd also love to hear your feedback and any tips you may have for an artist new to the game scene. THANK YOU!

3 months later

Any two objects you can find, record the sounds of them colliding in different ways? Always useful, but probably too much to ask. ;)

Here's some starters:

  • Engine sounds (car, train, aircraft)
  • Brakes sound (car)
  • Honk signal (for car)
  • Bump sound (light collision between objects)
  • Steps: Character walking on floor Going up/down on stairs
  • Light swishing sound (kind of abstract, general sound used for many situations. For example when you open a magic bottle and the genie swishes out)
  • Money ka-ching (when receiving money in various situations, like this:
  • Opening/closing doors
  • Single shot fired
  • Machine gun firing
  • Crashing sound (window, glass)
  • Explosion (grenade)
  • Scream (male, female)
  • Clicking sounds (for UI, making selections, pressing buttons)

@Megalomaniak Not to much to ask at all! In fact, that's one of my favorite things to do! I mean, who doesn't like smashing stuff together?? Thanks for the suggestion. Now... what shall I use? Hm...

@uaknight Great suggestions! I'm currently working on weapons fire. I happen to have gun touting friend who graciously let me record about 200 rounds from 15 guns. I'm not necessarily a gun person, but that was fun. Ha.

My kid brother happens to like to blow stuff up, so that's next. That'll be even more fun.

It's the clicking, swishing and abstract sounds I wasn't thinking of. I'll definitely have to have a sound effects collection of interactive sounds such as the ones you mentioned.

Thanks!

Any more suggestions anyone? My eventual goal is to have 1000 sound effects within a few months, so don't be shy! Thanks everyone!

@Devynn said: My kid brother happens to like to blow stuff up, so that's next. That'll be even more fun.

Just make sure you remember to be safe!

edit: Also, try to be descriptive with your file names while offering also other useful meta.

Say you are recording a sound that could for an example be used for the sound of horse hooves on cobblestone or such, using coconuts(or some other trope solution), you name it as clucking(horrible example, but then I never claimed to be good at naming things :3 ) sound but also add coconut in the file name for an example(not that this is necessarily the format to use, just an example quickly pulled from thin air).

Basically if someone is downloading your library and going through it, it would be nice to be able to easily find the kind of thing you might be looking for without having to even listen to it to approximately know what it holds.

Probably not telling you anything new here, but I figured it can't hurt to mention.

@Megalomaniak Always safe when it comes to things that go boom!

When it comes to sound effects, naming is certainly important. I'll also be putting them in collections with similar sounds. The horse sound was not on my list, but I will put it there. I have a pretty good idea of how to make that sound. I would probably name it something like "horse walking on cobblestone" and then a description of "clip clop, etc." Some sounds will need descriptions, some won't. Like a gun. I'm pretty sure everyone knows what a gun sounds like. Though in my weapons fire collection, they'll be names like "44 Magnum single shot - realistic," and "44 Magnum single shot - big boom & reverb."

Since all the sounds will be contained in playlists (just the CMS I'm working with and currently unavoidable), I'll be putting descriptive words on the page containing the playlist so it can be searched for.

When I first got the idea to add sound effects to my collections of music and sound scapes, I had no idea how many effects never even crossed my mind. I could make a thousand different sounds and not even be scratching the surface.

@Megalomaniak Also, just to be clear, I am a musician and sound engineer, not a game developer. So any advice from a game dev's point of view is welcome! Don't assume I've heard it before, 'cause I probably haven't.

Cheers mate.

Hey everyone. Got some weapons fire sound effects up. 7 guns - Unaltered, Hollywood Reverb and Supercharged. Hopefully they will be useful. These effects were recorded with the actual various pistols, revolvers and rifles in the field, so they are legit! Enjoy. https://www.echobluemusic.com/sound-effects

4 days later

It has come to my attention that poeple need loops, loops and more loops. So, in the next few days, I'll be going back and creating loops out of ALL of the music and sound scapes on Echo Blue. I'll be creating not only loops of entire songs, but loops of each section of each song (where appropriate). Since this will take a while, if anyone needs any specific loops (and be specific!), let me know so I can put them on the top of my list.

https://www.echobluemusic.com/

4 days later

Loops, loops and more loops. All 309 Sound Scapes are now available as loops so you can create infinite audio atmospheres! That's just Ambiance & Trepidation. Check out the 14 other collections.

I'll be looping every song on the site next week as well as every section of every song. Get ready for it!

Nice, that will make it a lot more useful for procedural sound and effect tracks.

Wow that's awesome. Would you be up for doing various footsteps on stone, dirt, polished stone tiles etc in a Dungeon/cave environment, including quick slips of a foot, like someone slipped and is now trying to be very very quiet :P. Walking and running loops :).

@ZoeyZanidoo Actually, that's near the top of my list of things to do. I need to loop a couple hundreds songs and sections, then I'll be spending 2 solid months oh SFX. I have weapons fire and next on my list is various footsteps. I hadn't thought of a few of the things you mentioned. I'll have to add those ideas to my list. I'll make a post when I get something up I think you can use.