I'm new to Godot, but a long-time programmer.
I've got a decent bunch of C# code that I'm trying to make into an addon, so I can use it easily in Godot.
I've created the various scripts and configs and the icon to define the addon. But all I'm told when I try to activate it is that it can't load the addon defining script because there seems to be an error.
Can I get anything more useful at this stage? Or am I on my own in working out what isn't coming together?
When following tutorials and playing around I've seen the same message pretty much no matter what I've done wrong, which isn't very helpful. In those cases I just had to check against the provided steps, but doing it for my own addon I have nothing to refer back to, of course.
Is there a log I should know about, or additional options or something that makes it easier to track down the nature of the problem in these cases?
Advice appreciated!