Hi,
I started noticing this error after migrating my code to Godot 3.1 .My game is still in development, so I don't recall at what point exactly this error started popping up.
The complete error msg I get is this :
E 0:00:17:0485 Resumed after yield, but class instance is gone
<C Source> modules/gdscript/gdscript_function.cpp:1771 @ _signal_callback()
... which is really not very informative. :'(
I have spent quite a bit of time on this already, but no success so far.
My question : is there any way to have the stack trace spit out more information about which node is causing this to happen ?
This is Godot 3.1 / Windows10.