hi.
i uhh, not quite sure how to put it into words but so be it.
i'm trying to make a dropdown with several choice, here's thecode
extends Control
export (NodePath) var dropdown_path
onready var dropdown = get_node(dropdown_path)
func _ready():
#add items
add_items()
#add items to dropdown
func add_items():
dropdown.add_item("Subjugate")
dropdown.add_item("Collect")
dropdown.add_item("Escort")
dropdown.add_item("Safe Guard")
get_node(add_items()).print(add_items())
what i want to ask is, i want a certain premade dropdown to appear based on player first choice.
for example, if player choose to "collect", then a dropdown with a choice of item will appear, but if player choose to "subjugate", then a dropdown of list of enemies will appear instead.
tried several ways to take the value, but something is amiss.
Any insight is highly appreciated.
thank yo.