I changed a few relatively minor things recently:
-| I changed the URL from testforum.RandomMomentania to godotforums.org. Don't worry about adjusting links, it should auto reroute to godotforums.org automatically :smile: This should make it easier for transitioning hosts later down the line. Everything should be exactly the same as it is on the test forums with the old URL.
-| I changed the post editor back to the Advance editor with Markdown, like what we have here on these forums, so the Imgur plugin would work again. If we can get the Imgur plugin working with the new Rich editor, then we might enable it again in the future. Also, the Imgur plugin has been re-enabled (and has a few minor issues I plan to try and fix soon)
-| I rewrote the announcement post in Markdown and changed a few things. Changes include new pictures of the theme, fixing some spelling issues, and rewriting a couple sections for better clarity.
I also updated the theme and plugins to the latest versions that me and Megalomaniak have been working on.
Changes are as follows:
-| (Godot Lightly and Godot Darkly) The side panel should be visible on almost all pages. Previously you could not change your profile picture, view your friendships, or view your Yaga badges. This should all be fixed now!
-| (Godot Lightly) Several more panel elements have been given the cardification process and have been stylized
-| (Godot Darkly) Many changes from Godot Lightly have been ported to Godot Darkly. This includes button styling, cardification on many elements, and other changes present in GodotLightly. It still needs work, but Godot Darkly should be much more usable now.
-| (Godot Lightly) Answered topics now have different styling and coloring. Now instead of being a solid color, it is a nice yellow gradient on the post that has been marked an answer. Tag colors have been changed accordingly.
-| (Godot Lightly and Godot Darkly) The Discord widget embed has been changed into a plugin that can be enabled and disabled on a per user basis. This is so users who do not want to see the widget do not have to wait the extra 1-3 seconds it takes to load the widget.
-| (*Godot Lightly and Godot Darkly**) Other small changes here and there.
Please let us know what you think! :smile:
As far as the page width stuff goes, I think it is best to leave it as it is for right now, and maybe once the migration process is over see about finding a solution that works for everyone.
Edit: Realized how I wrote the beginning of this post could be misinterpreted as being perhaps a tad rude, which was not my intention... Fixed it.