Hi,
I'm still new to Godot and I've been through all the tutorials I'm aware off, but some basic information that puts everything in perspective is missing, especially in the confusing docs - at least for a beginner like myself.
I'm not sure if this is a question, or a discussion - so I've posted this in Chat.
I need to understand, and maybe this will help other new users out too, what these specific Nodes below are for - I've listed what uses I think they are for, but please feel free to comment and correct me!
I'm mostly interested in 2D games to get started with Godot, so these are the Nodes that have interested me most and their uses (I realise some may overlap).
Node2D Main Stage to hold all Attached/Instanced 2D Scene/Stage?
KinematicBody2D For Character/Player Sprites e.g. Mario, Frogger, Space Invaders, Galaxians, Defender, Sonic.
RigidBody2D Physics Characters/Player e.g. Pong, Asteroids, Angry Birds, Little Big Planet.
One that appears here and there, but I can't seem to make clear is:
Area2D
Is it for Projectiles/Bullets, lasers, rockets? Or is it something totally different?
I also read it was to do with collisions, but I've seen it used as a Root Node often in place of the others listed above - what's it all about?
I'd love to be enlightened by all this, it's driving me a bit nutty.
Cheers!