Hi,

I'm new to the Godot project and I'm wondering how it handles bug reports. The website states that bugs can be reported on github, but it looks like "issues" is deleted there.

On a Mac with Retina Display, Godot looks like this for me:

@Somian said: Hi,

I'm new to the Godot project and I'm wondering how it handles bug reports. The website states that bugs can be reported on github, but it looks like "issues" is deleted there.

On a Mac with Retina Display, Godot looks like this for me:

Godot handles bug reports on Godot's GitHub repository. You can find the Issues tab right beside the Code tab. Here's a screen shot of where the issues tab is on my computer:

Then you can make a new issue there and report the bug. When reporting bugs, be sure to do a search in the issues tab to make sure the bug has not already been reported by someone else.

Hopefully this helps :smile:

Ah thanks. I wasn't in the repository yet %) Looks like the problem with retina displays on macs is a known issue since 2016.

Register an account and post a reply to the issue stating that you too are experiencing the issue, what Mac you are using and the Mac OS as well as godot version. The more confirmations the more pressing the issue will likely be perceived to be.