Hey there! I am a developer of a Twine-based interactive fiction game and a pretty middling programmer; Twine's worked because I already have some CSS/HTML and shitty javascript skills, but I'm running up against the limits of the engine (particularly with respect to accessibility, but also other issues like music/audio) and I've been exploring trying to bring the game into a "proper" engine.
However, as above, I'm a pretty middling programmer and I think the porting process is well and truly outside of my capabilities. As such, I'm wondering if someone would be interested in taking on the task of working with me to port the existing game-in-development to Godot.
A demo of my current game can be downloaded from itch right now, and that's probably a good place to look into it to see what I've got already. I have a design document of some changes I'd make to the game's visual aesthetic if it were no longer HTML-based, but the bulk of the game's functionality wouldn't ideally change — it's interactive fiction, not an open-world shooter, and I don't want to impact that.
I'd love to hear from anyone who feels like they can take this on! Thanks tons.