esdoSMC Hello! Im just wondering if creating a var timer = Timer.new() inside a function call ( so that it would be a local variable ) causes a leak? Since i have no way to queue_free() the timer later. Thanks!
TwistedTwigleg According to this QA answer, it looks like you need to use the free function to prevent memory leaks on nodes that are not added to a scene. Hopefully this helps :smile:
TwistedTwigleg @esdoSMC said: Thanks. Sorry for the silly question. No problem, and there is no reason to apologize. There are no silly questions :smile: