@BinaryOrange said:
I would much rather have the release be a little later than anticipated, rather than a rushed product that has tons of bugs/crashes that do nothing more than cause me to pull my hair out. :)
I agree. I’d much rather wait a bit longer than expected for a more stable release than have a cool piece of software full of cutting edge features, but using it is like walking on a minefield of bugs.
That said, I wouldn’t be complaining if Godot had smaller, slightly more often releases with fewer new features inbetween releases so there wouldn’t be quite as long of a wait when you are waiting for a specific few things.
I think the plan is for RC1 to be out sometime within a couple weeks, if this tweet by Reduz is anything to go by. Hopefully some more bugs can be squashed between then and the full release.
For example, I recently discovered that I had purchased GMS 2 a while back, and decided I may as well make the investment worth it. Several crashes later, and bugs that make me want to keep a fly swatter handy, and I quickly realized that it wasn't meant to be.
I also tried UE4 out again recently, but again, crashes, bugs that fly swatters ultimately have no effect on, and very little support when it comes to learning C++ - very irritating. And Epic are also known for rushing updates out that do nothing but break everything in a project.
That stinks that it turned out that way with GMS 2 and UE4.
Not to go on a side tangent, and I’ll make it short, but I had the exact same experience regarding C++ and UE4 awhile back. Practically everything I could find was blueprints based and not C++, which is very frustrating when you just want to use C++. I eventually bought a Udemy course focused on the C++ side of things and sorta learned some of the API, but I eventually decided to leave it for another time and move on.
@wombatstampede said:
To all contributors: Thumbs up! Thank you! And keep up the good work! ;-)
I second this.
Huge thanks to everyone who has worked on Godot, and continues to work on Godot! :smile: