I have not used Timer nodes myself, but have you seen this tutorial from KidsCanCode? It explains how to use both lerp and timers. I think it is for Godot 3, but I’m not positive.
If you don’t mind using a variable instead, you can make your own timer like system. Personally this is what I do, but it’s mainly because I’ve learned how to make timers in other game engines and programming languages and so it feel more natural to me. You can do something like this:
# A variable to hold the amount of time that has passed
var timer = 0
# A variable to define how long the timer should last, in seconds.
var timer_wait_time = 2
func _process(delta):
timer += delta;
if (timer >= timer_wait_time):
timer -= timer_wait_time;
# Do whatever you need to do when the timer has gone off here!
print (“Timer has gone off and been reset”)
Hopefully this helps, and welcome to the forums! :smile: