
As I said in my other questions, the syntax errors for nodes of the altitude engine are frustrating
The game maker only had to write the draw code specially for the draw event, but other code did not get any errors no matter where it was written
However, this engine will also fail with object.x object.y
For functions that are not supported by the node...
In the case of the above picture, I will not get a clue.
I created a one-dimensional array and inserted it each time I created a scene instance
And randomly selects one of them to activate the timer for that object and exclude it from the array
If the randi value does not support 0, we have created an elif when there is only one value left in the array
But then I got the error above.
How can I do?