I've been using game makers.
So many things are confusing.
I knew the scene could be an object or a room.
When you create a scene as an object
I figured that by dragging and dropping actions from the game maker, I could construct the object by adding child nodes
But grammatical errors are so frequent.
I am very confused
If you declare a variable in a node script named A
'A.Variable names' seemed to be usable in this way
However, I get an error saying that the node has a syntax error.
I understand that the game maker can replace the 'event' part with the 'signal'
I found that the syntax available for each node is limited and the kinds of signals are limited
For example, if you want to create a situation in which a label is typed when a button is pressed
You need two separate nodes, one with a button click and one with a label on it, and you need to connect them to the signal
I understood the above.
The game maker did it all without formatting within an object
The godot engine thinks that the nodes are split and that the signal and grammar are also split according to the node. Is that correct?
Is almost all the games made in this way?
Is it right to add nodes according to the signal you need, and add nodes according to the effect you want to display and connect them together?