
UPDATED Oct 23rd 2019
Hi all,
This is a platformer I've been working on in Godot for about a year now.
The focus of the game is fast and responsive platforming with a focus on preserving the momentum of the player like the old Sonic games would.
I've got a small demo here for all interested
DOWNLOAD AND PLAY
1) Follow this link https://drive.google.com/drive/folders/16FAhVptGezG139rHRaYVeNNIRsJtV5Ao
2) Download either the Windows or Linux version (Both tested and should work)
3) Save to PC
4) Extract
5) Run 'Louie.exe' / 'Louie-Linux.x86_64'
CONTROLS (Keyboard)
- A, S, - Move left/right
- W - Jump
- F - Use
- SPACE - Roll / AirDash
(DEBUG)
- R - Respawn
- B - Boost (Max Speed)
CONTROLS (PS4 / XBOX)
- DPAD - Move around
- X / A - Jump
- TRIANGLE / Y - Use
- SQUARE / X - Roll / AirDash
(DEBUG)
- L3 - Respawn
- R3 - Boost (Max Speed)
INSTRUCTIONS
Each stage has different gems for completing challenges. The color and shape of the gem indicates the challenge to beat
- Blue: Get fast enough Time
- Grey: Find Grey Gem
- Green: Find All Emeralds in stage
- Red: Don't take any damage
- Purple: Get enough Coins
I'd also like help / contributions for the following if you're up for it:
- Art
- Level Design
- Music
By all means let me know what you think.
If you get weird bugs and it's unplayable let me know about it
Also, there are several levels to play, but some are more finished than others