- Edited
Hello,
I'm working on the fps sci-fi game...it's a prototype in the early stages of development.
Hello,
I'm working on the fps sci-fi game...it's a prototype in the early stages of development.
Looks great!
Thanks ,@TwistedTwigleg
....hands and weapon are placeholders...level will be more detailed and textures are missing...yet....only AO maps.
I'm working on weapon and hands + animations :)
hey! looks promising. your project has this bladerunner vibe on it.
looks good :) if u need some help with 3d assets, let me know :D
Cool! It's neat to see how you are handling the first person arms!
Out of curiosity, are you planning on making the entire body for the player, or just the parts the player can see? I am curious because I debated making a full body when I worked on the FPS tutorial, but I couldn't find a great way to make the camera work with a fully 3D modeled character.
Regardless, it looks great and I'm looking forward to seeing it progress :smile:
@aztecsensei said: hey! looks promising. your project has this bladerunner vibe on it.
Thanks....bladerunner is a legendary game.
@n4rwal said: looks good :) if u need some help with 3d assets, let me know :D
Yes if you want to create something...you can model like a sci-fi hovercraft but not for human crew but for smaller running metal attack drones which we will also create .... when the level, the gun and the hands are ready to test some action.....my idea is that the hovercraft will land near the bridge where the landing zone will be and the smaller drones will start attacking the player.
....the look will be a flat color art style so I will probably not use textures only nice ao maps and some normal maps, the lighting and the atmosphere will be decisive.
....if you have a wip screenshot or concept so give it here...Thank you.
@TwistedTwigleg said: Cool! It's neat to see how you are handling the first person arms!
Out of curiosity, are you planning on making the entire body for the player, or just the parts the player can see? I am curious because I debated making a full body when I worked on the FPS tutorial, but I couldn't find a great way to make the camera work with a fully 3D modeled character.
Regardless, it looks great and I'm looking forward to seeing it progress :smile:
Thanks, plan is only hands for simplicity and performance...I like Crysis fps system how they have made guns' movements while walking and running..etc. .....I will reduce the viewing angle up and down so that the shoes could not be seen if there were any :) but also I need some sort of shadow of the body/figure...maybe flat plane silhouette of body?...I have to look at how they did it in older games.
...today I added a grenade launcher, scaling of the targeting cross while moving/walking and flashes from the gun rifle... .....scaling of the cross will be connected with less accuracy of the shooting...apparently by rotation of the ray node.
As others said - this looks really promising! "Blade Runner" is something I really love. Do you plan to make it sci-fi this way or more in an "classic" one? :)
@Schuster said:
@n4rwal said: looks good :) if u need some help with 3d assets, let me know :D
Yes if you want to create something...you can model like a sci-fi hovercraft but not for human crew but for smaller running metal attack drones which we will also create .... when the level, the gun and the hands are ready to test some action.....my idea is that the hovercraft will land near the bridge where the landing zone will be and the smaller drones will start attacking the player.
....the look will be a flat color art style so I will probably not use textures only nice ao maps and some normal maps, the lighting and the atmosphere will be decisive. ....if you have a wip screenshot or concept so give it here...Thank you.
working on..
@ChimaereJade Thanks,...sci-fi definitely but not yet determined ... it's in the beginning ...I need to think more about the whole design concept...we will create a test events/actions at this level...it should be in the dark sci-fi style...yes mix of Blade Runner and Doom3.
@n4rwal Thanks, I'm going to give you a concept but it does not have to be exactly according to this is just the overall look....do it according to yourself.
this is going to be just a demo,right? can you share the polycount of the models? are u planning to add some biped enemies besides the drones? :o
@aztecsensei said: this is going to be just a demo,right? can you share the polycount of the models? are u planning to add some biped enemies besides the drones? :o
This is still a testing level but plan is ,no more than five levels...this should be the first level....."Bridge level " ....the weapon has so far(not yet finished) 2476 tris...buildings and other assets have so far (since i will still add another ,landing zone...for example) .....over 7000 tris. ....enemies will be robots and drones but some enemies will be half man and half robot...some sort of a mutated androids :o ...very mutated B) .....I want them to have a android- horror style :) .... I'm looking forward to designing those mutants....but they will need motion capture data .... if i get some with a good license.
....some tests for walls avoidance
this is looking > @Schuster said:
@aztecsensei said: this is going to be just a demo,right? can you share the polycount of the models? are u planning to add some biped enemies besides the drones? :o
This is still a testing level but plan is ,no more than five levels...this should be the first level....."Bridge level " ....the weapon has so far(not yet finished) 2476 tris...buildings and other assets have so far (since i will still add another ,landing zone...for example) .....over 7000 tris. ....enemies will be robots and drones but some enemies will be half man and half robot...some sort of a mutated androids :o ...very mutated B) .....I want them to have a android- horror style :) .... I'm looking forward to designing those mutants....but they will need motion capture data .... if i get some with a good license.
those are nice numbers,cant wait to play it. this is gonna be great! :)