Hello everyone!
I am try porting Godot 2.1.5 to SailfishOS (Wayland,Linux). The main question, what is the best way, make godot render to texture buffer, because SaiflishOS don't have rotation in system, it has it only inside native UI (Qt QML), but all GL render are drawing directly to screen, in portrait mode.
For right porting Godot Engine to SailfishOS, i need render all Godot's to buffer, that draw buffer to screen rotated to right orientation, help me find best way for Godot rendering.
My fork, on github, based on Pull Request - get SDL2 code of godot port.
P.S. sorry for my English, and port already work nice, just need rotation of rendering.
#sailfish #gles2 #port