@Abdo23 said:
My questions:
1- Can I add custom properties to tiles?
Unfortunately, I do not think so.
There is a PR that will add tile properties and make them accessible from both script and the editor.
2- Is there a built-in 2D pathfinding component or at least a library that works with Godot?
I'm not sure, but there is a tutorial on how to make a 2D path finding agent using AStar in Godot 3 that looks like it uses a tile map. GDQuest also has a tutorial video showing how to use path finding in Godot as well.
3- How difficult it is to develop for iPhone? Is there a way to account for the iPhone notch? can you get your scene or simulator to be the exact dimensions of an iPhone? Is there Wi-Fi live editing capability?
Good questions, and to be honest, I have not done a lot of iOS development myself. That said, I have done a bit of iOS development with Godot and found it was not too difficult, but it took some adjusting.
I have no idea if there is a way to account for the iPhone notch.
You can get the simulate the dimensions of an iOS device using the test width and test height properties in the project settings (and you can also simulate a touch screen in the project settings as well).
To the best of my knowledge, there is no Wi-FI live editing capabilities in Godot. That would be cool to have though!
4- Is it easy to work with touch controls( multi-touch, pinch to zoom, etc)? app suspending..etc?
I cannot really say, as I have not really used iOS specific features in Godot myself. GDQuest has a video on handling mobile gestures, so maybe it will help? (I have not gone through it myself.)
Thank you and I hope I'm not being a burden.
Do not worry, you are not being a burden. Asking questions is how you learn :smile: