Hi,
So let me explain my problem with a game like Stellaris or any other space game where you would have several sector maps and a galaxy map view. If you switch to that galaxy view for example, all the logic (production, current vessel commands etc...) in the single sectors will keep running. How would you reach such implementation in Godot? change_scene() would not work because of freeing the current scene. My first thought would be working with hide/show nodes, so that they are still in scene tree and will keep processing but not rendering/drawing. Is that really the way you would implement such thing or would there be a more common (better) way?