@gui8312 said:
Hello hello :)
First post on the forums. hobbyist game designer for 2 years now... might make it a full time job!
Welcome to the forums!
anyway, to the question: I have been using Godot for about 1 month. Everything was going fine. Now Godot crashes frequently.
Trying to create a main menu for now, so I am using the tutorial provided by the Godot Docs.
Since then a lot of crashing has been unavoidable it seems.
Am I in the right place to ask for help?
Well, I'm not sure really where the right place to ask for help is. Here on the forums we try to be as helpful as we can though!
There is also the Godot QA site, which may get more traffic and therefore you may have a higher chance of someone being able to help. You can also ask for help on the other social media platforms like Reddit, Facebook, and Discord, though I have not used them personally so I'm not 100% sure what the community (and rules) there are like.
If I am, a more detailed description of the problem:
* intended to use the zip file provided by the tutorial. downloaded and imported it to Godot 3.
You are using the zip file provided by the Godot tutorial, correct? I downloaded and tested the finished project using Godot 3.0.6 on Windows 10 64 bit and everything works fine for me.
- crashing happens for the first time: I edit the imported project, everything is fine for a few minutes, then Godot crashes and PC screen turns black for a second.
This sounds like Godot is crashing when trying to import the project. If you run Godot through the console, does it show any errors when the project crashes?
Also, does a fresh, blank project crash? If it does not, then maybe try coping the assets folder from the tutorial and see what happens. If it crashes once the assets folder is copied, then it probably is a importing issue.
- tried reinstalling Godot after this became a persistent problem. First install was on steam, so I reinstalled there. problem persisted. tried installing .exe from official download link, removing steam out of the equation. Problem persists.
- running win10 64 bit, using Godot_v3.0.6-stable_win64
Sounds like the problem is either project specific or something (like an update) has changed and is causing Godot to crash. I would try using a blank project and see if that crashes. If it does not, then the problem is probably the project and not something on your computer.
If Godot crashes with a new blank project, then something on your computer has probably changed recently and is causing Godot to crash. Hopefully the console can help shed some light on what could be causing the issue.
Hopefully this helps :smile: