Hey there, because I'm more an artist and can't finde some good tutorials/have not much programmer-experience, I'm looking for someone who would be able to create an dynamic isometric depth-sorting-system.
What do I mean with this? It's not a big problem to create an static isometric scene in godot 3, but there are allways situations where a character needs to get drawn correctly at corner-tiles where he can be in front or behind the wall/object. I could try to use some workarounds like changing the z-axis or trying to prevent situations like this with big collisionshapes but this would result in an very static gamefeeling. On top of this I plan to integrate an jump-function in my game which means the depth-sorting hasn't just to work for situations like described above. It would be needed to handle situations where the player jumps down a collumn or jumps up/climbs walls at specific areas.
As said in the title I'm willing to pay for such a little script-library but would need it well commented and someone with experience who calculates the costs before he starts. I would prefer GDScript as language but are open for suggestions as long as integrating other languages isn't a big deal (I'm still the programmer-newbie).
If you are interested, feel free to write an PM in this forum or on discord (ChimaereJade#0109)